The minister of intergalactic affairs announces that keeping all the unknown life forms hidden was never fruitful and decides to release in a controlled environment and to study their modes of survival. We as architects are assigned to design a settlement for such a purpose. This entire design is done for a competition named 120 HOURS and is a fantasy created as a mode to put forward our imagination through the medium of architecture. This design consists of elements like space stations, survival pods and connecting rails. This minimal settlement focuses on elements such as the basic need of survival in terms of architecture and an unknown community. The main challenge lies in designing in such a way that it should encapsulate the conditions of harsh climate and should be free for the target group to choose on the spaces and resources to survive.
The main motive of this design to show the confidence of designing any imaginary environment that has to cater for such type of group that are imaginary and mostly believed to exist on this mighty earth. This design ultimately serves to create a harmony between any life form that exists anywhere in this solar system and to portray that humans will never stop to evolve by studying and understanding any thing that is not in their book of science and keep on doing the required experimentation at any cost.
Humanity is a challenging to portray through a domain of architecture but creating this fantasy and allowing the most mythological characters into the domain made it very feasible.

2019

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Many aspects of survival are considered to cater for the respective settlement. This mainly includes solar energy to cater for the power supply of cameras and other elements that monitor the entire happenings in the context. Some private rooms are also considered to be provided to understand the survival in the deepest means.

Aditya Varma Gandraju & Shubham Sant

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