Those Underappreciated Female Video Game Pioneers
To be a video game critic is both a dream come true and a daily embarrassment.
Video games are the frontier of fiction, a cultural outpost that is intoxicating if not always refined. Games are not ossified or hidebound. Their creators can still delight and surprise with the thrill of the new.
But as the father of two daughters, I worry that games, for all their promise, are not always welcoming to young women. During a trip this month to a retro arcade in New Hampshire, my older child, who just turned 4, told me she wanted to be the kidnapped damsel in one of the games we played together. If she were 10 or 12 years older, I might strain to explain why she cannot play a female killer in the next Assassin’s Creed game, due out this fall. Or maybe I wouldn’t, because she would be smart enough to figure out that the creators of these games are signaling that girls don’t belong in their treehouse.
Except, of course, that they do. Women have created, or contributed to, scores of video games. Putting together a museum exhibition to highlight their work would be a way to reclaim some of this overlooked history.
Women have been making video games since the 1970s, when a young Atari designer named Carol Shaw created a game of digital polo for a promotional campaign for Ralph Lauren. Ms. Shaw told me by telephone that she was unsure if it was ever used, but she saved the code and it was published as part of an anthology called Stella Gets a New Brain....Continue Reading
> via NYT
Blank Space releases first edition of “Fairy Tales: When Architecture Tells A Story.”
Add a sprinkle of fairy dust to your book collection with “Fairy Tales: When Architecture Tells a Story,” an unexpected, captivating anthology of “architectural fairy tales” written and illustrated by designers from all over the world.
The 24 stories presented in the book were hand-picked from a pool of over 300 submissions to the inaugural “Fairy Tales” competition organized by Blank Space, an online platform for architecture based in New York City. The competition challenged entrants to develop visionary, narrative-based design proposals that unlock the power of architecture through storytelling.
“Fairy tales might seem like a completely foreign topic for the architecture community, but at their core is the power of communication,” say the founders of Blank Space, Matthew Hoffman and Francesca Giuliani. “As children, fairy tales are our first training in logic, empathy, and creativity, all elements that are key to great design. Encouraging architects to tell a story helps their message reach a wide audience, reinstating architecture’s value and place in society.”
The book is a rollercoaster ride of gripping reads and breathtaking artwork: from oil on canvas portraits of a modern day Alice in Wonderland trapped in a dystopian city, to surreal combinations of foreign policy and urbanism where Detroit becomes a Chinese owned S.A.R., all the way to fantastical stories of architecture that grows into colorful bouquets of skyscrapers. There are also fascinating coming of age tales, architectural comic strips, classical love stories, and sci-fi thrillers that push at the boundaries of what we expect from architecture.
The stories seamlessly blend into a polyphony of architectural messages, giving new strength to architecture as a force of social innovation and dialogue. “If there is a moral to these architectural fairy tales, it is that architecture is an untapped source of magnificent stories waiting to be imagined, visualized, and built,” continue the founders of Blank Space. “The world can’t wait to be told stories like this.”
Motoquipe is Australia's largest online auto accessories superstore. Motoquipe specialise in tailor made seat covers, sheepskin, caravan covers, tailor made floor mats, dashmats and window sox. Free shipping on orders over $50.
CustomerServ, LTD. Evaluates And Recommends The Best Call Center Outsourcing Service And BPO Service Providers And For Your Distinct Business Needs.